Video games and immersive content development

Closed

Programme Category

EU Competitive Programmes

Programme Name

Creative Europe (CREA)

Programme Description

The Creative Europe Programme supports the culture and audiovisual sectors.

Programme Details

Identifier Code

CREA-MEDIA-2024-DEVVGIM

Call

Video games and immersive content development

Summary

The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.

Detailed Call Description

Support will be given to the development (pre-production) of concepts and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.

The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.

Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.

The following projects are ineligible:

  • puzzle games, memory games, sports games, racing games, running games, rhythm/singing/dancing games, social games, quiz games, party games, versus-fighting games, word and spelling games, number games, mind games, even if they have a narrative element;
  • projects where professional education, training or therapy is the main objective;
  • multimedia art projects and installations;
  • immersive tours, events, music videos and immersive experiences used in retail;
  • works of a promotional nature being part of a promotional campaign or advertising for a specific, destination (tourism), product and/or brand and institutional productions to promote a specific organisation or its activities;
  • projects including pornographic or racist material or advocating violence;
  • platforms for games or interactive experiences and websites being, or dedicated specifically to, social platforms, social networking, internet forums, blogs or similar activities;
  • tools and software services aimed solely at technological development and/or used solely for further developing already existing game or interactive experience concepts;
  • reference works (encyclopedias, atlases, catalogues, databases and similar),“how-to” works (instructional guides, manuals and similar) and (interactive) e-books;
  • information or purely transactional services.

Call Total Budget

€7 000 000. The availability of the call budget still depends on the adoption of the budget 2024 by the EU budgetary authority. We reserve the right not to award all available funds, depending on the proposals received and the results of the evaluation.

Financing percentage by EU or other bodies / Level of Subsidy or Loan

60%

Project budget (maximum grant amount): €200 000 per project. The grant awarded may be lower than the amount requested.

Thematic Categories

  • Audiovisual sector and Media
  • Culture

Eligibility for Participation

  • International Organisations
  • Large Enterprises
  • NGOs
  • Non Profit Organisations
  • Other Beneficiaries
  • Private Bodies
  • Small and Medium Enterprises (SMEs)
  • State-owned Enterprises

Eligibility For Participation Notes

In order to be eligible, the applicants (beneficiaries and affiliated entities) must:

  • be legal entities (public or private bodies)
  • be established in one of the eligible countries, i.e.:
    • Creative Europe Participating Countries:
    • EU Member States (including overseas countries and territories (OCTs)
    • non-EU countries: listed EEA countries and countries associated to the Creative Europe Programme or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature (list of participating countries)
    • be established in one of the countries participating fully in the MEDIA Strand of the Creative Europe Programme and be owned directly or indirectly, wholly or by majority participation, by nationals from such countries. When a company is publicly listed, the location of the stock exchange will in principle determine its nationality
    • be European video game production companies, XR studios or audiovisual production companies,
    • the coordinator must demonstrate recent experience in producing internationally distributed works.

Consortium composition:
Applications by single applicants are allowed (single beneficiaries; affiliated entities are allowed, if needed), as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; not affiliated entities).

Call Opening Date

03/10/2023

Call Closing Date

24/01/2024

National Contact Point(s)

Organization of European Programs & Cultural Relations
Νenant Μbogntanovitz
Business Planning Coordinator
Address: Ifigenias 27, 2007 Acropolis, Nicosia
Telephone: +357 7000 1300
Email: info@epcr.org.cynb@epcr.org.cy

EU Contact Point

Contact
Name: 
Directorate-General for Education, Youth, Sport and Culture
Telephone:
+32 2 299 11 11 (Commission switchboard)
Address:
Directorate-General for Education and Culture, European Commission, 1049 Bruxelles/Brussel, Belgium