Video games and immersive content development

Closed

Programme Category

EU Competitive Programmes

Programme Name

Creative Europe (CREA)

Programme Description

The Creative Europe Programme supports the culture and audiovisual sectors.

Programme Details

Identifier Code

CREA-MEDIA-2022-DEVVGIM

Call

Video games and immersive content development

Summary

The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences.

Detailed Call Description

The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.

Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.

Call Total Budget

€6,000,000

Financing percentage by EU or other bodies / Level of Subsidy or Loan

50% of total eligible costs.

After grant signature, the applicant will normally receive a pre-financing to start working on the project (float of normally 70% of the maximum grant amount; exceptionally less or no prefinancing). The prefinancing will be paid 30 days from entry into force/financial guarantee (if required) — whichever is the latest.

Thematic Categories

  • Information Technology
  • Other Thematic Category
  • Research, Technological Development and Innovation
  • Social Affairs & Human Rights

Eligibility for Participation

  • Central Government
  • International Organisations
  • Large Enterprises
  • Private Bodies
  • State-owned Enterprises
  • Training Centres

Eligibility For Participation Notes

In order to be eligible, the applicants (beneficiaries and affiliated entities) must:

  • be legal entities (public or private bodies)
  • be established in one of the eligible countries, i.e.:
    • Creative Europe Participating Countries:
    • EU Member States (including overseas countries and territories (OCTs)
    • non-EU countries:
      • listed EEA countries and countries associated to the Creative Europe Programme or countries which are in ongoing negotiations for an association agreement and where the
        agreement enters into force before grant signature – list of participating countries
    • be established in one of the countries participating fully in the MEDIA strand and owned directly or indirectly, wholly or by majority participation, by nationals from such countries. When a company is publicly listed, the location of the stock exchange will in principle determine its nationality
    • be European video game production companies, XR studios and audiovisual production companies that can demonstrate recent experience in producing commercially distributed eligible works.

Call Opening Date

03/02/2022

Call Closing Date

12/04/2022

National Contact Point(s)

Organization of European Programs & Cultural Relations
Νenant Μbogntanovitz
Business Planning Coordinator
Ifigenias 27, 2007 Acropolis, Nicosia
Telephone: +357 7000 1300
info@epcr.org.cy
nb@epcr.org.cy

(Publish Date: 09/02/2022-for internal use only)