The Creative Europe Programme supports the culture and audiovisual sectors.
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
50% of total eligible costs.
After grant signature, the applicant will normally receive a pre-financing to start working on the project (float of normally 70% of the maximum grant amount; exceptionally less or no prefinancing). The prefinancing will be paid 30 days from entry into force/financial guarantee (if required) — whichever is the latest.
In order to be eligible, the applicants (beneficiaries and affiliated entities) must:
Organization of European Programs & Cultural Relations
Νenant Μbogntanovitz
Business Planning Coordinator
Ifigenias 27, 2007 Acropolis, Nicosia
Telephone: +357 7000 1300
info@epcr.org.cy
nb@epcr.org.cy
(Publish Date: 09/02/2022-for internal use only)